Halden Virtual Reality Centre

The main purpose of HVRC is to identify potentially useful applications of emerging technologies and to investigate issues addressed and identified through experimental research and feedback from practical experience. The focus is on complex industrial applications.


HVRC provides facilities for developing novel applications of emerging VR & AR technologies. Our primary focus is on design of workspaces, safety training, and job optimisation for safety-critical work in industrial environments. The close proximity to HAMMLAB enables joint experiments, as HAMMLAB can be used to simulate a control centre and the VR lab can be used to simulate activities in a digital twin of the facility being controlled.

For usability studies and formal experiments, we typically use similar techniques to those applied in HAMMLAB. These include human and system performance measures. For example, we measure mental workload, task complexity, sense of presence, social presence, spatial presence, and usability. Most studies are comparative or explorative in nature with a focus on teamwork aspects.

Lab Facilities

The lab is located in a purpose-built room with a raised computer floor. There are 100 square metres of floor space (9m x 11m). An 8m by 8m area of the lab supports SteamVR room-scale location tracking. About 6m x 6m of the tracked space supports wireless tracking of three simultaneous users. Wearing HTC VIVE PRO VR headsets, users can collaborate in a shared virtual environment while in a shared physical space.

Several of our VR headsets have eye-tracking installed, including HTC VIVE PRO EYE and Varjo high-resolution headsets. For high-resolution work, where wireless operation is less important than the image resolution, we have four Varjo headsets: XR-3 for mixed reality, two VR-3 headsets and one VR-2 PRO. We also have several Oculus Quest headsets, and a selection of other off-the-shelf headsets.

We generally use Android and iOS tablets for mixed and augmented reality work intended for deployment. We mostly use Trimble XR10 (with Microsoft Hololens 2) and Microsoft Hololens for wearable AR research.

Other notable equipment include:

  • Barco ProjectionDesign Stereoscopic projectors
  • 65” multitouch display
  • Leica BLK360 laser-scanner
  • Artec Leo high-resolution 3D scanner (ordered, available soon)
  • FormLabs Form 2 Resin-based 3D printer
  • A variety of 3D input devices

Our own VR/AR software testbed facilitates rapid prototyping of application concepts and novel 3D interaction techniques. It supports comprehensive logging of session data to support rapid post-session analysis of usability studies.

The VR&AR department at IFE is also responsible for IFE’s Hazard-Aware Robotics for Nuclear (HADRON) lab, which enables us to perform studies into telepresence and teleoperation of industrial robots and drones. Robotic equipment available includes a Spot robot from Boston Dynamics, a Jackal ground vehicle platform from Clearpath, and a Shadow Dexterous Hand from Shadow.

HVRC Staff

VR&AR department staff has a broad range of academic backgrounds including computer science, human factors, human-centred design, mathematics, informatics, electrical engineering, and mechanical engineering. We take a multi-disciplinary approach to both application concept development and conducting experiments,  drawing on expertise in other departments and sectors at IFE, and beyond, for industrial domain knowledge.


Louka, Michael

Virtual and Augmented Reality, Applied Nuclear Sciences,

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